Free online File conversion
How to convert your MD2 to GLB online?
FQA
TRY MORE
Latest articles
Model Data version 2 (MD2) is a 3D model file format used in Quake 2 games to load and render 3D models in games. It was developed by id Software and is part of the Quake 2 engine. The MD2 file contains information such as the geometry of a 3D object, texture mapping coordinates, and all the frame data that needs to be animated. This format is designed to be very compact so that large amounts of animation data can be stored and loaded and rendered quickly at runtime. Although MD2 is outdated, it has important implications for the history of games and the development of Computer Graphics. In addition to Quake 2, several other games have used this format.
GLB is a binary file format representation of 3D models saved in GL Transfer Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations, and meshes in binary format. This binary format stores glTF assets (JSON, .bin, and images) in binary blobs. It also avoids the problem of increased file size that occurs in the case of glTF. The GLB file format brings compact file size, fast loading, full 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as the MIME type.