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Model Data version 2 (MD2) is a 3D model file format used in Quake 2 games to load and render 3D models in games. It was developed by id Software and is part of the Quake 2 engine. The MD2 file contains information such as the geometry of a 3D object, texture mapping coordinates, and all the frame data that needs to be animated. This format is designed to be very compact so that large amounts of animation data can be stored and loaded and rendered quickly at runtime. Although MD2 is outdated, it has important implications for the history of games and the development of Computer Graphics. In addition to Quake 2, several other games have used this format.
DXF (Drawing Exchange Format) is an electronic drawing file format originally developed by AutoCAD and widely used. It is used to exchange and share 2D and 3D graphic data between different CAD (Computer Aided Design) software.
DXF files are in plain text format, which is readable and editable. It can store various types of graphic entities, such as points, lines, circles, polylines, polygons, arcs, text, and so on. In addition, DXF also supports storing metadata information such as layers, colors, linetypes, fonts, sizes, block definitions, and block references.
Due to DXF being an open file format, many CAD software supports importing and exporting DXF files. This enables the exchange of drawing data between different CAD software, facilitating collaboration and collaborative work between designers and engineers.
In DXF files, graphic data is saved in ASCII format and can be viewed and modified using a text editor. The structure of DXF files is clear and easy to parse and process. It is widely used in fields such as mechanical design, architectural design, and circuit design, becoming a universal data exchange standard between CAD software.