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Convert VRML to GLTF 1.0 Online For Free

Effortlessly convert your VRML files to GLTF 1.0 for 3D printing with our powerful online 3D file conversion tool. No downloads or installations required.
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GLB 2.0
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GLTF
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Upload your VRML file
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How to convert your VRML to GLTF 1.0 online?

Upload your VRML file

Click the "Upload a File" button and select the VRML file you want to upload.

Download your GLTF 1.0 file

After the conversion is complete, click the "Download" button to save the GLTF 1.0 file to your personal computer.

Frequently Asked Questions about Converting VRML to GLTF 1.0

How to convert VRML to GLTF 1.0 file?

First, click the "Upload a File" button and select the VRML file you want to convert. Set the relevant properties and select GLTF 1.0 as the target format, then click the "Convert" button. After the conversion is complete, you can download your GLTF 1.0 file.

How long does it take to convert my VRML to GLTF 1.0 file?

Converting from VRML format to GLTF 1.0 format usually takes about 5 seconds. However, for more complex files, it may take more time. Please be patient.

How accurate is the conversion from VRML to GLTF 1.0?

We strive to create the most accurate 3D converter. Development work is ongoing, with new features being released every week to meet the needs of users.

Is it safe to convert my VRML to GLTF 1.0 on 3dpea.com?

Of course! We will not store the files you upload, and the download link will expire when the current webpage is refreshed or the current browser application is closed.

Can I convert VRML to GLTF 1.0 on Linux, Android, iOS, or Mac OS?

Yes. 3DPEA file converter can run online on any system with modern internet, without the need to download or install any professional software.

From VRML to GLTF 1.0 file format

Extension
Full name
Virtual Reality Modeling Language
Type
3D model
Network transmission format
model/vrml, x-world/x-vrml, model/vrml+xml, model/x3d+vrml
Data format
Text
Open with
VRML Viewer
Description

VRML (Virtual Reality Modeling Language) is a text-based 3D graphics language for describing virtual reality scenes and objects. It was originally released in 1994 to enable Internet users to browse and interactively navigate 3D models and create VR scenes. VRML files usually end with .wrl Enterprise Archive File and contain information about geometry, materials, animation, and interactivity with individual elements in the scene. These elements can be basic geometry such as spheres, cuboids, or cylinders, complex surface models or 3D mesh models with texture mapping. VRML files, when run in a browser, allow users to interact with the mouse and keyboard to browse, zoom, rotate, and pan 3D scenes. In addition, VRML also supports scripting, allowing developers to achieve higher levels of interactivity. Although VRML received a lot of attention in the late 1990s and early 2000s, it has been replaced by most emerging 3D graphics technologies in web applications due to its more restricted use and backward technology. However, VRML is still considered an important historical milestone in the field of virtual reality.

Extension
GLTF 1.0
Full name
Graphics Language Transmission Format
Type
3D model
Network transmission format
model/gltf+json
Data format
Text
Description

glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes the size of 3D assets and the runtime processing required to decompress and use these assets. It is used by applications for efficient transmission and loading of 3D scenes and models. glTF was developed by the Khronos Group 3D Format Working Group and is also described by its creators as the JPEG of 3D.

The glTF file format defines a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. The purpose of creating the glTF file format is to define a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. It minimizes the runtime processing required by applications using WebGL and other APIs.