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COLLADA is an XML-based digital asset exchange solution for interactive 3D applications, allowing 3D creation applications to freely exchange digital assets without losing information - enabling a powerful toolchain pipeline combining multiple DCC and 3D processing software packages. Its unique interactive mode provides a comprehensive visual compilation. COLLADA FX supports the creation and encapsulation of shaders using OpenGL ES shading language, enabling first-class 3D creation tools to effectively collaborate in creating OpenGL / OpenGL ES applications and assets.
COLLADA is an open standard, originally used for 3D software data exchange, initiated by SCEA, and now supported by many well-known manufacturers such as Autodesk and XSI. COLLADA can be used not only for exchanging data between modeling tools, but also as a scene description language for small-scale real-time rendering. Because COLLADA DOM has rich content for representing various elements in the scene, from polygonal geometry to cameras, we can use the COLLADA DOM library to read and process scene files. The programming method of COLLADA DOM is similar to COM.
The PLY format is a 3D model format developed and released in 1994, primarily used to store 3D data from 3D digital scanners. The format, also known as the Polygon File Format and Stanford Triangle Format, can be either binary or text-based.
The file format stores 3D geometric information, such as vertices, faces, vertex normals, colors, and other custom data. Many PLY models still use this format, available for download, and PLY files can be loaded into popular 3D applications such as Blender.