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STEP (Standard for the Exchange of Product model data) is an international standard used for data exchange in the fields of computer-aided design (CAD) and computer-aided manufacturing (CAM). It defines a universal data format for describing and exchanging product model data.
STEP files adopt a neutral, platform independent representation method that allows for data exchange across different CAD software and systems. It uses an entity based data model, as well as a unified data structure and semantic rules, to ensure data consistency and reliability.
STEP files can contain rich product model information, such as geometric shape, topological relationships, material properties, assembly structure, dimensions and tolerances, and process information. It supports multiple geometric types of representations, including points, lines, curves, surfaces, volumes, etc., while also storing other non geometric attributes such as color, mass, material properties, etc.
There are many advantages to using STEP format for data exchange. Firstly, it allows seamless data interoperability between different CAD software, thereby avoiding issues of data conversion and information loss. Secondly, STEP files are text based, have good readability, and are easy to view and edit. In addition, as STEP is an international standard, it can promote global data exchange and cooperation.
In the fields of industrial manufacturing and engineering, STEP is widely used in product design, process planning, CNC machining, assembly analysis, virtual prototyping, and other links. It provides a standardized data exchange method, promotes the integration and collaborative work of design and manufacturing processes, and improves production efficiency and quality.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.