Convert DDS to EXR Online For Free
ConvUtils has got you covered.

How to convert your DDS to EXR online?
Upload your DDS file
Click the "Upload a File" button and select the DDS file you want to upload.Download your EXR file
After the conversion is complete, click the "Download" button to save the EXR file to your personal computer.Frequently Asked Questions about Converting DDS to EXR
How to convert DDS to EXR file?
First, click the "Upload a File" button and select the DDS file you want to convert. Set the relevant properties and select EXR as the target format, then click the "Convert" button. After the conversion is complete, you can download your EXR file.How long does it take to convert my DDS to EXR file?
Converting from DDS format to EXR format usually takes about 5 seconds. However, for more complex files, it may take more time. Please be patient.How accurate is the conversion from DDS to EXR?
We strive to create the most accurate 3D converter. Development work is ongoing, with new features being released every week to meet the needs of users.Is it safe to convert my DDS to EXR on 3dpea.com?
Of course! We will not store the files you upload, and the download link will expire when the current webpage is refreshed or the current browser application is closed.Can I convert DDS to EXR on Linux, Android, iOS, or Mac OS?
Yes. 3DPEA file converter can run online on any system with modern internet, without the need to download or install any professional software.Latest articles
From DDS to EXR file format
DDS is an image format, the abbreviation of DirectDraw Surface, which is the product of DirectX Texture Compression (DXTC). Developed by NVIDIA Corporation. Most 3D game engines can use DDS format images as textures, and can also make normal maps. You can open it in PhotoShop by installing the DDS plugin
OpenEXR is an HDR standard developed by Industrial Light & Magic. OpenEXR file extension is .exr, the common OpenEXR file is FP16 (16bit Float Point, also known as half Float Point) data image file, the data type of each channel is FP16, a total of four channels 64bpp, each channel 1 bit bit is used to mark the "index", 5 bits are used to store the value of the index, 10 bits are used to store the mantissa of the chromaticity coordinates (u, v), and its dynamic range is from 6.14 × 10 ^ -5 to 6.41 × 10 ^ 4.