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LDraw is a three-dimensional Computer Aided Design (CAD) format for creating virtual Lego building block models. It was created by James Jessiman in 1995 and is developed and maintained by the LDraw organization. LDraw files consist of text data that contains geometry, color, and location information for Lego building block models. By using the LDraw format, users can create and share their Lego models, as well as build instructions and other docs. The LDraw format supports many different element types such as sticks, gears, boards, corner blocks, and more. Each element is represented by a unique number and has a predefined 3D geometry and color. These elements can be combined to create more complex models. In addition to manually writing LDraw files using a text editor, various modeling tools such as LDCad, MLCad, and Bricksmith can be used to create and edit LDraw models. LDraw files can be imported into many other CAD software and can also be exported to multiple file formats such as OBJ, STL, and VRML, among others. Overall, the LDraw format is a powerful and flexible tool that can be used to create virtual Lego building block models and is used in areas such as education, game design, and model making.
COLLADA is an XML-based digital asset exchange solution for interactive 3D applications, allowing 3D creation applications to freely exchange digital assets without losing information - enabling a powerful toolchain pipeline combining multiple DCC and 3D processing software packages. Its unique interactive mode provides a comprehensive visual compilation. COLLADA FX supports the creation and encapsulation of shaders using OpenGL ES shading language, enabling first-class 3D creation tools to effectively collaborate in creating OpenGL / OpenGL ES applications and assets.
COLLADA is an open standard, originally used for 3D software data exchange, initiated by SCEA, and now supported by many well-known manufacturers such as Autodesk and XSI. COLLADA can be used not only for exchanging data between modeling tools, but also as a scene description language for small-scale real-time rendering. Because COLLADA DOM has rich content for representing various elements in the scene, from polygonal geometry to cameras, we can use the COLLADA DOM library to read and process scene files. The programming method of COLLADA DOM is similar to COM.