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. i3DM files typically contain 3D models of geospatial data, which can be buildings, trees, vehicles, etc., for visualization and analysis on virtual Earth platforms or other 3D geographic information systems.
The. idmm file stores data in binary format, which makes it more efficient and can accommodate a large amount of geometric information, texture maps, and other attribute data.
The. idmm format supports model instantiation, which means that the same model can be used multiple times in the file without the need to store geometric information and texture maps repeatedly, thereby reducing the file size.
The. i3DM format is widely used in fields such as virtual earth platforms, GIS software, and game development. For example, the 3D Tileset format in CesiumJS is based on. idmm files, used to present large-scale geospatial data in web browsers.
GLB is a binary file format representation of 3D models saved in GL Transfer Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations, and meshes in binary format. This binary format stores glTF assets (JSON, .bin, and images) in binary blobs. It also avoids the problem of increased file size that occurs in the case of glTF. The GLB file format brings compact file size, fast loading, full 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as the MIME type.