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HEIC (full name: High Efficiency Image Format) is an efficient image file format, also known as HEIF (High Efficiency Image File Format). It was developed by the MPEG organization (Moving Picture Experts Group) and adopted by Apple as its default photo format for iOS 11 and later. HEIC has a smaller file size and higher image quality than traditional JPEG formats. This is because HEIC uses advanced compression algorithms such as HEVC (High Efficiency Video Coding) to reduce the size of image files while retaining more image detail and color information. In addition to smaller file sizes and higher image quality, HEIC supports other features such as transparency, depth images, and dynamic range images. This makes it more flexible and versatile in editing and sharing images. Although HEIC has become one of the mainstream image formats, not all devices and operating systems are able to process, display or edit HEIC files correctly. If you need to view or edit HEIC images on a device that does not support HEIC, you can convert them to other formats such as JPEG or PNG.
COLLADA is an XML-based digital asset exchange solution for interactive 3D applications, allowing 3D creation applications to freely exchange digital assets without losing information - enabling a powerful toolchain pipeline combining multiple DCC and 3D processing software packages. Its unique interactive mode provides a comprehensive visual compilation. COLLADA FX supports the creation and encapsulation of shaders using OpenGL ES shading language, enabling first-class 3D creation tools to effectively collaborate in creating OpenGL / OpenGL ES applications and assets.
COLLADA is an open standard, originally used for 3D software data exchange, initiated by SCEA, and now supported by many well-known manufacturers such as Autodesk and XSI. COLLADA can be used not only for exchanging data between modeling tools, but also as a scene description language for small-scale real-time rendering. Because COLLADA DOM has rich content for representing various elements in the scene, from polygonal geometry to cameras, we can use the COLLADA DOM library to read and process scene files. The programming method of COLLADA DOM is similar to COM.