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The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.
DXF (Drawing Exchange Format) is an electronic drawing file format originally developed by AutoCAD and widely used. It is used to exchange and share 2D and 3D graphic data between different CAD (Computer Aided Design) software.
DXF files are in plain text format, which is readable and editable. It can store various types of graphic entities, such as points, lines, circles, polylines, polygons, arcs, text, and so on. In addition, DXF also supports storing metadata information such as layers, colors, linetypes, fonts, sizes, block definitions, and block references.
Due to DXF being an open file format, many CAD software supports importing and exporting DXF files. This enables the exchange of drawing data between different CAD software, facilitating collaboration and collaborative work between designers and engineers.
In DXF files, graphic data is saved in ASCII format and can be viewed and modified using a text editor. The structure of DXF files is clear and easy to parse and process. It is widely used in fields such as mechanical design, architectural design, and circuit design, becoming a universal data exchange standard between CAD software.