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STEP (Standard for the Exchange of Product model data) is an international standard used for data exchange in the fields of computer-aided design (CAD) and computer-aided manufacturing (CAM). It defines a universal data format for describing and exchanging product model data.
STEP files adopt a neutral, platform independent representation method that allows for data exchange across different CAD software and systems. It uses an entity based data model, as well as a unified data structure and semantic rules, to ensure data consistency and reliability.
STEP files can contain rich product model information, such as geometric shape, topological relationships, material properties, assembly structure, dimensions and tolerances, and process information. It supports multiple geometric types of representations, including points, lines, curves, surfaces, volumes, etc., while also storing other non geometric attributes such as color, mass, material properties, etc.
There are many advantages to using STEP format for data exchange. Firstly, it allows seamless data interoperability between different CAD software, thereby avoiding issues of data conversion and information loss. Secondly, STEP files are text based, have good readability, and are easy to view and edit. In addition, as STEP is an international standard, it can promote global data exchange and cooperation.
In the fields of industrial manufacturing and engineering, STEP is widely used in product design, process planning, CNC machining, assembly analysis, virtual prototyping, and other links. It provides a standardized data exchange method, promotes the integration and collaborative work of design and manufacturing processes, and improves production efficiency and quality.
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes the size of 3D assets and the runtime processing required to decompress and use these assets. It is used by applications for efficient transmission and loading of 3D scenes and models. glTF was developed by the Khronos Group 3D Format Working Group and is also described by its creators as the JPEG of 3D.
The glTF file format defines a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. The purpose of creating the glTF file format is to define a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. It minimizes the runtime processing required by applications using WebGL and other APIs.